WordPress for Unity
This asset includes all the WordPress assets I have created and will include all future assets also. The asset also includes a game template into which all the assets have been integrated and as more assets are created they will be added to the game template also.
The game template is based on Unity’s 3rd person shooter sample project but has been altered drastically. The original Unity version only has one weapon and it had a virtual infinite range and bullets. In this template you have three weapons, two of which you first have to unlock using virtual currency gained by playing the game. All weapons have stats that can be increased like the range of your weapons. The gun, for instance, starts off as a short distance weapon and you have to upgrade it if you want to keep your distance from the enemy. All unlocks, stats and ammo are stored online. Players get 5 plays before having to wait for a new life to become available. Every 30 minutes they get a new life up to the maximum of 5. Scores are recorded and the top 20 scores are shown on the leader boards.
You are guaranteed to die since you ammo is limited and the enemy is endless. All you can do is try to survive as long as you can and do as much damage as you can with the upgraded ammo numbers and strength and blast radius. Build up your score and see if you can make it onto the leader boards!
WordPress For Unity is the collective works in the WUSS series. If you only need one or two features, simply get what you need. This asset includes every current asset and all future assets still to come. One purchase to receive all future kits for free
This asset currently includes the following assets:
WordPress Login allows you to merge your Unity game’s user accounts with your WordPress website’s user accounts. Creating an account on one automatically allows you to log into either. Now also includes the ability to display game details on your website
WordPress Scoring provides you with a drag and drop high scores system for your game. Not only does it show the player’s real Gravatar icon but it also allows you to specify an age rating for those icons to obey. To use you have only 2 functions to learn: FetchScores() and SubmitScore(amount) and this kit does all the rest including an animated, skinnable, positionable, mobile ready window to display the scores in
WordPress User Data is probably the most unmissable kit in the lineup. This allows you to store any data you want to an online database and fetch it back again, already formatted into a number of Unity’s base types. Also, you get to store data by game and by category and have a multitude of options available to you in terms of what data you fetch back. A single field? No problem. All data for a game? No problem. Only data shared between games? No problem. All data you have for the player including all saved game data for all games of yours the player has ever played? No problem…
WordPress Timers allows you to store your stats online, have them increase automatically after a set interval that you specify, prevent users from cheating by changing the date or time on their devices and all the while do this in such an efficient manner that it puts virtually no strain on your server and allows you to use this on any platform that has internet access…
Have crops that should take 15 minutes to harvest? Have cows that need milking in 45 minutes? Growing a zombie for 3 days? Giving players 1 extra life every 30 minutes? Look no further
WordPress Money offers an unlimited number of virtual currencies for your game, each with absolutely 0 configuration to create. It also offers integration with Tapjoy’s SDK allowing you to run a self Managed Currency Server and monetise your game by using Tapjoy. Simply put, this kit puts virtual currency into your players virtual hands while putting real cash into your real bank account…
WordPress Serials , to put it bluntly, protects your game from piracy. That simple. Share your game for free, let it be shared all over the internet, it’s all good. Pay-to-play, demos or rewards system. Your choice how you want to use this asset. Before they can play they need to log in to their account where the server side serial validation determines if they can play or not. Serials cannot be used by multiple people and serial checks are done server side meaning you don’t need to send the serial during login. Add a comprehensive dashboard for generating, allocating and revoking serials and you are in full control.