From endless shooter games to enterprise payroll software to Unreal Engine plugins — everything we build starts with the same question: how do we make this as simple as possible?
Complete staff attendance, payroll and leave management. PAYE and UIF built in. Facial recognition clock-in. Self-hosted — your data stays yours, always.
Smart reminders that actually remind you at the right moment. Advance notifications, iCloud sync across all your devices. Free, ad-free, always.
Use WordPress as the cloud backend for your games. Drag a prefab into your scene. Set a URL. Done. Zero backend coding required.
The way my brain works — break any complex problem into clear, repeatable steps, then package that solution so nobody else ever has to solve it again.
That question drives every product we build. If the answer requires more than dragging something into a scene and setting a URL, simplification isn't done yet.
It started in 2008. A game submitted at 2am. By 7am, an email from the ISP — account suspended for excessive bandwidth. The game had hit the top of the charts while the developer slept.
Nearly three decades of coding later, the mission hasn't changed: take whatever seems complicated and find the elegant path through it. Then package that path so you never have to find it yourself.
"I can solve any problem quickly. Then it takes however long it takes to build a solution so reusable that you never have to solve it yourself."Our full story →
years active
first game
platforms