SIMPLIFYING
THE COMPLEX

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myBad StudiosUnreal Engine 5 Simplifying the ComplexWordPress for Gaming Never Stop ShootingiOS & macOS MBS AttendanceSouth Africa Shuriken Practice 3Unity & Unreal Don't Let Me ForgetLifetime Licenses myBad StudiosUnreal Engine 5 Simplifying the ComplexWordPress for Gaming Never Stop ShootingiOS & macOS MBS AttendanceSouth Africa Shuriken Practice 3Unity & Unreal Don't Let Me ForgetLifetime Licenses
Our Products

One studio.
Three very different
problems solved.

From endless shooter games to enterprise payroll software to Unreal Engine plugins — everything we build starts with the same question: how do we make this as simple as possible?

The philosophy

Every problem has a simple solution.
We find it.

The way my brain works — break any complex problem into clear, repeatable steps, then package that solution so nobody else ever has to solve it again.

"how do we make this as simple as possible?"

That question drives every product we build. If the answer requires more than dragging something into a scene and setting a URL, simplification isn't done yet.

Ryunosuke Jansen
Ryunosuke Jansen — Lead Developer
About

myBad Studios

Founded 2011 · Johannesburg, South Africa

It started in 2008. A game submitted at 2am. By 7am, an email from the ISP — account suspended for excessive bandwidth. The game had hit the top of the charts while the developer slept.

Nearly three decades of coding later, the mission hasn't changed: take whatever seems complicated and find the elegant path through it. Then package that path so you never have to find it yourself.

"I can solve any problem quickly. Then it takes however long it takes to build a solution so reusable that you never have to solve it yourself."
Our full story →

17+

years active

2008

first game

3

platforms