who we are
Experience the Magic of myBad Studios
Then, now and tomorrow....
History
myBad Studios started back in 2008 when I created my first game and it immediately hit the top of the charts. When I say immediately, I mean I submitted the game at 2 AM, went to bed and when I got back to my Mac at 7 AM I found an email from my ISP informing me that my account had been suspended for excessive bandwidth usage
I have been making assets and doing freelance work ever since. 2011, I officially formed myBad Studios. I've been coding for nearly three decades now and over ten years of that has been spent developing for Unity.
My mission statement is simply this: To create code that simplifies even the most complex of tasks to a level where anyone can implement and use it in their projects.
I have been making assets and doing freelance work ever since. 2011, I officially formed myBad Studios. I've been coding for nearly three decades now and over ten years of that has been spent developing for Unity.
My mission statement is simply this: To create code that simplifies even the most complex of tasks to a level where anyone can implement and use it in their projects.
The future
My goal is to enable people to use WordPress as the database for their games. Not only does this simplify using a database in projects from beginner to pro, it also makes it easy to add new and exciting functionality to games
I have managed to create a whole host of functionality that enabled developers to create cloud based games that allow users to play on any device Unity supports, save their game and continue playing on any other device they choose. I also allow for one game to share data with other games allowing for cross game promotions and features
Now that I am bringing the code to the Unreal Engine I will also make it possible for games made in Unity to share data with games made in Unreal and vice versa
I have managed to create a whole host of functionality that enabled developers to create cloud based games that allow users to play on any device Unity supports, save their game and continue playing on any other device they choose. I also allow for one game to share data with other games allowing for cross game promotions and features
Now that I am bringing the code to the Unreal Engine I will also make it possible for games made in Unity to share data with games made in Unreal and vice versa
WordPress
Unity
Unreal
Speaking together
Handheld
Console
Desktop
Our Team
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