User data

All player data gets saved under categories whether that is a global category or a specifically named category. The first section under the Data tab is User Data which lists all the player’s data by category. From here you can freely modify the data as you require.

First select the game who’s data you want to work with from the “Select Game” drop down. Next, select the player who’s data you want to work with, from the Select Account Holder row. Searching for a player in large userbases has been simplified by being able to filter them by the starting letter of their name. Simply select this from the drop down or select “None” to to turn off the filtering. Alternatively, simply type the name you are looking for and click the Search button to try and locate the specific user by name

Shared Data

The shared data section allows you to view and edit shared data. 

Shared data is different from user data in that one user’s data is kept private from one another but shared data is visible to all users and is thus useful for setting game play features you might want to tweak post launch. Some examples are boss stats or equipment durability values or purchasable item’s prices etc…

Data Types

This section is still in beta phase!!!

Since all data is stored as text this means that fields like booleans and ints are displayed in text fields also. This tab suggests that if you use a naming convention that makes it clear what data you are using for a variable, you can specify its type in this section.

This is purely cosmetic and, honestly, not very useful… but at least for basic numbers and booleans it will display their values inside number fields and as check boxes, respectively. 

For example, say you have a variable called “Age” that you know will always be used as an int, simply add a row and set Age to an int field by selecting it from the drop down. Now when you view the data in the other two tabs and you encounter a field named Age it will display in a number field instead of a text field.