The MBS Core kit currently contains:
Super simple to use, no matter what project I’m doing I always find a need for this.
Now also includes mbsStatemachineLeech which allows you to run multiple state machines off of a single state
Inspector configurable system to define areas to place GUI elements into. Slide content into and out of this area complete with fading in and out.
CML is a custom data storage and retrieval system. To best describe it, think of it as XML, only easier.
CML also contains a built in save and load system that utilises PlayerPrefs, Resources folders and file paths.
And finally, CML also allows you to generate variables dynamically at runtime and use them as typed variables. CML is even smart enough to provide default values for when you use a variable that doesn’t exist thereby preventing runtime errors and allowing you to save less data to disc.
Make your GUI code work on any screen size
Display a rotating spinner in the center of the screen. 0 configuration, 1 line of code
Show messages on screen at runtime. 0 configuration, 1 line of code
Ever needed to show an achievement? Something being unlocked? An award of some kind? Heck, even an error or hint… Whatever the occasion now you can show them an image with a message and a header, all using the new UnityUI and it comes complete with queuing.
Add MD5 and BASE64 en/decoding to your project. 1 line of code to encode or decode a string