The Bridge : Data extension is built on CML meaning it already comes with many, many powerful search and filter functions but also includes a number of wrapper functions with game specific, easy to identify function names to help people who don't know CML to get started quickly. Once you have read the included CML documentation and are ready to access your data directly you will then have a plethora of extra functions to simplify your life even more
Because it runs on CML it means you can store any data you can turn into a string (for example by using their respective ToString() methods) online and when you fetch your data back from the server MBS Core's FromString() methods run in the background so you can use your saved data as typed variables, formatted back into (thus far) int, long, float, bool, Rect, Vector2, Vector3, Color, Quaternion and, of course, string along with List and Array variants thereof.
Store any value! Keep it online and out of the hands of the cheaters... Gold, score, health, experience, tower upgrade level... whatever values you want to store, now you can!
– Initial release. Bridge:Data is the replacement of the legacy WUSS Data asset and is not compatible with the old asset
– Stores data into two tables: One to generate a key, the other to store related data. This makes it much more space efficient within your database.
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