MBS Core

This package contains the scripts and classes I find unmissable in my daily workflow and is thus made available as a separate download to facilitate easier upgrade for past and future projects that make use of them. In time, more code may join the ranks of the core group and will be added to this package if that happens

The MBS Core kit currently contains:


  • mbsStateMachine

    Super simple to use, no matter what project I’m doing I always find a need for this.
    Now also includes mbsStatemachineLeech which allows you to run multiple state machines off of a single state

  • mbsSlider

    Inspector configurable system to define areas to place GUI elements into. Slide content into and out of this area complete with fading in and out.

  • CML

    CML is a custom data storage and retrieval system. To best describe it, think of it as XML, only easier.

    CML also contains a built in save and load system that utilises PlayerPrefs, Resources folders and file paths.

    And finally, CML also allows you to generate variables dynamically at runtime and use them as typed variables. CML is even smart enough to provide default values for when you use a variable that doesn’t exist thereby preventing runtime errors and allowing you to save less data to disc.

  • GUIX

    Make your GUI code work on any screen size

  • PleaseWait

    Display a rotating spinner in the center of the screen. 0 configuration, 1 line of code

  • Notifications

    Animated, on screen notifications with or without an included graphic. Includes header and text. Slide in and out between any two locations / directions. Includes message queuing

  • Utilities

    Subject to constant updates, this contains extensions that I find makes my life that little more easy. Converting Color into hex values for TextMeshPro or modifying transform.position without having to first copy the Vector then copy the changed one back again. Checking to see if a string is a correctly formatted email address is as simple as: bool valid = somestring.IsValidEmailFormat();

  • StatusMessage

    Show messages on screen at runtime. 0 configuration, 1 line of code

  • Encoder

    Add MD5 and BASE64 en/decoding to your project. 1 line of code to encode or decode a string