WordPress for Unity is the complete collection of all the WordPress assets that I have on the store and will include all future WordPress assets that I release to the store.
Buy the complete kit and never miss out on any new feature I release. Every new asset that I add to this kit will increase the price of this kit by the value of the new asset so the earlier you get this package the more you will save down the line.
This asset now includes a complete game template in a perpetual BETA state, making use of all the current assets as the collection grows and thereby allowing you to see how the default prefabs can be customised to suit a specific project.
In this case I modified Unity’s First Person Shooter demo project to include a shop that stores weapon unlocks, upgrade levels as well as stock quantities online. This and more…
► Create your achievements as easily as creating a blog post
► Create accounts on your site / in Unity
► Store int, long, float, Rect, Vector2, Vector3, Color, Quaternion and string
► Add uncheatable timers to your game
► Set or Fetch scores with 1 line of code
► Create unlimited virtual currencies
► Option to turn off Tapjoy support
To use Tapjoy in your project you will still need to comply with all their rules and T&C. This includes installing their free SDK, creating an account on their website and setup your Tapjoy account via their website, applying for a virtual currency and agreeing to not use their currency for gambling purposes or the purchasing of physical goods.
Q: Why am I seeing loads of errors after importing the asset?
First make sure you have scripting runtime version set to 4.x.
If so then go to Edit->ProjectSettings->Player and under “Scripting Define Symbols” paste the following:
You should now be error free
What is happening here is that I am declaring a bunch of symbols but when Unity encounters them it does so in the wrong order and says “I don’t know that symbol! I am going to stop running all scripts that declare symbols until this is sorted out”. Once you have manually declared the symbols Unity will now say “Right, now that you have manually added all the symbols yourself I can now run the scripts that would have added them”.
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