WordPress For Unity: MBSCore Edition

$169.95

This product is identical to WordPress For Unity except that it does not include MBSCore.

It is recommended to buy MBSCore separately then buy the MBSCore versions of assets whenever possible. We recommend this for 2 reasons:

  1. MBSCore Edition versions of assets are cheaper while identical to the standalone versions
  2. By updating only MBSCore you will keep all your assets up to date with a single download
SKU: WUSKU_0_ASSET_W4UCORE Category:

Description

Requires Scripting Runtime Version set to 4.6

WordPress for Unity is the complete collection of all the WordPress assets that I have on the store and will include all future WordPress assets that I release to the store.

Buy the complete kit and never miss out on any new feature I release. Every new asset that I add to this kit will increase the price of this kit by the value of the new asset so the earlier you get this package the more you will save down the line.

This asset now includes a complete game template in a perpetual BETA state, making use of all the current assets as the collection grows and thereby allowing you to see how the default prefabs can be customised to suit a specific project.

In this case I modified Unity’s Third Person Shooter demo project to include a shop that stores weapon unlocks, upgrade levels as well as stock quantities online. This and more…

This assets’s features include:

Login

► Create accounts on your site / in Unity
► Login to website / games with same details
► Customise personal details in Unity
► Password resetting and changing
► Dashboard control panel for all WP kits
► Display game details on your website
► Security to prevent external access
► Player banning / suspension / restoring
► Automatically fetch player’s Gravatar icon
► Fetch any usermeta value during login
► Fetch a list of all games on the website
► Create games on the website directly from Unity
► Access all fetched data statically from any script. No need to first link to anything
► Setup only takes seconds!
► Dynamic setup based on included kits
► Examples: Auto high score / virtual currency balance retrieval during login

Getting Started…
Dashboard / Website features…


Achievements

► Create your achievements as easily as creating a blog post
► Award an achievement as simply as calling WUAchieve.AwardAchievment(id)
► Optionally assign requirements online and award achievements automatically
► Change requirements at any time, even after publishing
► When using auto awarding you can add new achievements after publishing also
► Fetches graphics online only if not already present in the project
► View / assign / revoke achievements, per player, from the dashboard in one click


Data

► Store int, long, float, Rect, Vector2, Vector3, Color, Quaternion and string
► Store anything that has a ToString method
► Fetch a field, category, all game data or all data from all games of yours the player is playing
► This means (for example) that you can use values from one game inside another or test if they have a specific game and apply bonuses if they do
► Store player preferences across games
► Player’s data can only be accessed by themselves
► Store data globally in real time. Modify game settings and have the changes live immediately. No need to republish your game
► Website admins can monitor/ update/ remove all player data saved in their database


Serials

► Generate unlimited serials per game
► Generate separate serials for online and “off the shelf” games
► Sell your games directly on your website using WooCommerce*
► Auto register a buyer’s serial upon purchase*
► Register only once on any one device (or automatically for online purchases*)
► Auto track a person’s registration across all current and future devices
► View all available serials per game
► View all allocated serials and their owners
► Revoke serials from the same screen with a single click
► View all games bought by a single user. Useful for customer support
► Manually assign / revoke a license on this page with a single click
► Once registered the serial is never used again

  • No need to send the serial during login
  • No need to fetch the serial (Option is available)

► Can be used to:

  • Receive payment before the game can be played
  • Make limited levels available before requiring registration
  • Give in-game rewards to licensed players

► Games cannot be pirated. Piracy requires sharing your entire account

* Requires WordPress Money plugin to be active


Timers

► Add uncheatable timers to your game
► Examples: Lives, gold, crops…
► No server side configuration required
► Set max values and update intervals
► Completely self contained
► Functions to spend or award points
► Functions to update timer value caps


Scoring

► Set or Fetch scores with 1 line of code
► Custom number of high scores to return
► Show the player’s Gravatar icon
► Sort scores ascending or descending


Money

► Create unlimited virtual currencies
► No setup required to create them
► WooCommerce integration enables in-app content sales from your website
► Sell virtual currencies using WooCommerce
► Auto fetch player’s balances on login
► Creates a self-managed Tapjoy server
► Earn money using Tapjoy monetisation
► Adds features Tapjoy hosted currencies does not:

  • Multiple players on a single device
  • Single player on multiple devices
  • Balances synced between devices instead of “one user, one device”
  • Spend currencies on platforms Tapjoy doesn’t support

► Option to turn off Tapjoy support
► Simplifies (virtually automates) the coding to create placements in your game

TAKE NOTE

To use Tapjoy in your project you will still need to comply with all their rules and T&C. This includes installing their free SDK, creating an account on their website and setup your Tapjoy account via their website, applying for a virtual currency and agreeing to not use their currency for gambling purposes or the purchasing of physical goods.

*Known bugs:

  • After importing a “Complete Project” that uses .NET4 you still need to restart Unity even if you already have your Scripting Runtime Version set to .NET4. I have already reported this bug to Unity
  • If, for some reason you run into the bug where the editor scripts do not fire and you sit with masses of errors.
    Go to Edit->ProjectSettings->Player and under “Scripting Define Symbols” paste the following (without quotes): “WUL;WUDATA;WUM;WUT;WUS;CROSS_PLATFORM_INPUT;WUA;WUSKU”



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